HORN was an exceptionally fun (and remarkably tricky) game to score and off the top I must thank Matthew Grimm, Justin Corcoran, Chip Sineni and Jarod Pranno from Phosphor Games for inviting me into the world of Reynes.
Coming straight out of JOURNEY (where our music engine capabilities were seemingly limitless) made for a bit of a technical culture shock in adapting to the relative constraints in an iOS environment. But, that said, the game was far from lacking in inspiration. It's a really beautiful game, and the narrative was instantly intriguing.
My deepest thanks and congratulations to all the brilliant soloists and orchestral musicians who played on this score. You all are at the core of what drives me as a composer, and it was an honor to share this adventure with you.
released 13 August 2012
Original Score composed and produced by Austin Wintory
Performed by the Hollywood Studio Symphony
Conducted by Austin Wintory
Ocarina solos performed by Cris Gale
Penny Whistle solos performed by Chris Bleth
Viol de gamba solos performed by Leif Woodward
Bass trumpet and serpent solos performed by Noah Gladstone
Orchestrations by Austin Wintory and Susie Benchasil Seiter
Orchestra engineered by Steve Kempster
ProTools Recordist: Kevin Globerman
Orchestra contracted by Peter Rotter
Music copyist: Steve Juliani
Recorded at The Bridge - Glendale, CA
Score mixed by Austin Wintory
Album mastered by Steve Kempster
Assistant to Austin Wintory: Caroline Khoury
Album art direction: Sean Malone
Austin Wintory wishes to thank: Matthew Grimm, Justin Corcoran, Chip Sineni, Jarod Pranno and Phosphor Games; Sarah Kovacs, Richard Kraft and Laura Engel; Ray Costa; Michael Lloyd; Michael John Mollo; Jessica Rotter; Cris Gale; Chris Bleth; Torin Borrowdale; Amin and Claire; Meg, and Maw/Paw/Sis.